A world to inhabit.
Houses, Lumens, games, discoveries, achievements, rewards, friendly competition, cooperation, and a place within a growing history.
Solmere is a mythical, gamified system for learning, exploration, family growth, and positive reinforcement. Parents build the system. Kids experience the world. Solmere connects the two.
The same actions hold meaning on both sides. A responsibility completed at home can become visible progress in Solmere. A new subject explored can become part of a child's continuing story.
Houses, Lumens, games, discoveries, achievements, rewards, friendly competition, cooperation, and a place within a growing history.
Learning, curiosity, responsibilities, goals, habits, purposeful device use, visible progress, and positive reinforcement centered on what matters to the family.
Every family is different. Solmere is designed to let parents establish what matters, while the mythical layer turns that structure into something a child can experience rather than another checklist.
Children already use devices. Solmere gives them more worthwhile possibilities within a medium they enjoy: opportunities to practice, solve problems, encounter new subjects, and move from one discovery to the next.
The promise is not a guaranteed outcome. It is a world designed to create more openings for active curiosity.
Solmere's games, rewards, and achievements belong to one connected experience. Their purpose is to turn practice and discovery into momentum.
Games create opportunities to practice skills, solve problems, test knowledge, and follow new interests inside the larger Solmere journey.
Game details forthcomingFamilies can recognize learning, contribution, responsibility, and accomplishment. Rewards provide feedback and encouragement without reducing learning to a transaction.
Reward mechanics forthcomingActions in the family system gain meaning inside the world through recognition, achievement, and a continuing sense of forward movement.
Progression details forthcoming
Lumens are an in-world representation of progress. They connect real activity with a child's journey through Solmere, giving meaningful action a collectible presence inside the mythology.
They are part of Solmere's progression and reward identity, not generic app points. What a child does matters within the world.
Houses give students identity, belonging, shared history, friendly competition, and cooperation. A child's contribution becomes part of something that can persist beyond a single activity.

The House of the Aeron is known for wisdom, awareness, and precision. Members see the whole field, choose the right moment, and turn focus into mastery. They do not rush. They align, then act.
“I see the field before I move. I choose focus over impulse. When I align my mind, my abilities rise to meet me.”

The House of the Vanguard stands for courage, loyalty, and readiness. Members train their body and mind, protect what matters, and move forward together. They do not wait. They step up.
“I am a warrior who stands ready. I train my body, sharpen my mind, and protect what matters. I move with courage, discipline, and loyalty.”
The family system and mythical world are two views of one experience. Each part strengthens the next.
In 2025, Tessa James decided to take a more active role in the education of Layden and Kyser.
After researching homeschooling programs, online schools, and approaches to self-paced education, Tessa chose an online school to provide their core curriculum. It gave Layden and Kyser the ability to work through core subjects online and progress at their own pace.
As Tessa began building their new learning environment, she saw something missing. A school is more than its curriculum. Traditional schools surround academics with teams, competitions, friends, communities, games, challenges, recognition, activities, traditions, and chances to discover interests that may never appear in a core lesson.
Tessa did not want to recreate a traditional classroom at home. She wanted to use the flexibility of self-paced education to create more opportunities for Layden and Kyser to learn, compete, explore, play, and pursue their curiosity. That question became the beginning of Solmere.
Tessa brought the idea to Anthony D. James. Anthony had spent years building systems for online education. He founded Linux Academy, an online learning platform that helped hundreds of thousands of people develop technology skills before the company was acquired in 2019.
Together, Anthony and Tessa began thinking beyond curriculum.
What if a family could build its own learning system around the education its children were already receiving?
What if learning, responsibilities, skills, games, and unexpected curiosity became part of the same experience?
What if that experience felt like entering a world?
Those questions shaped Solmere.
Solmere grew around a simple idea: parents should be able to define and reinforce what matters in their family, while children experience that structure through something built for them.
Learning, responsibilities, exploration, goals, accomplishments, and rewards.
Houses, Lumens, games, challenges, achievements, competition, cooperation, and discovery.
The mythology is not separate from the learning system. It is how the system comes alive for the child.
Layden and Kyser became Solmere's first students. As the world developed around them, they also became the founder students of its first Houses. What began as an effort to build a richer educational experience for two children started becoming a world that other families could eventually enter.
Anthony and Tessa are its founders. Layden and Kyser are its founder students. The first Houses mark the beginning of a world designed to grow as new students enter it.
Children already live in a world filled with screens. We believe there is an opportunity to change what children can do with them. A device can entertain a child for an hour. It can also become a doorway into mathematics, science, history, language, strategy, problem-solving, competition, creativity, and subjects they did not know existed.
Solmere was created to open more of those doors.
The curriculum can teach the required lesson.
Solmere begins with the question: what else could they discover?
Anthony and Tessa created Solmere together: one beginning with the learning environment their children needed, the other bringing years of experience building online education systems.
A technology entrepreneur and researcher, Anthony founded Linux Academy and now builds systems across education, data, and artificial intelligence. Read Anthony D. James’s biography.

Joining Solmere is personal by design. We take time to learn about your family, introduce you to the community, and stay alongside you as you enter the world.
Let us know that your family would like to learn more about Solmere.
We exchange a few short onboarding emails to understand your family and answer questions.
Join a live community of parents who are helping shape the world from its beginning.
When the time is right, you receive an invitation to enter Solmere and add your family.
Start shaping the experience around what matters most to your family.
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